2021

Chang, B. Gabrilove, J. Lawson, S. Ruiz, K. Si, M. “Curequest a Digital Game for New Drug Discovery,” 7th International Conference of Immersive Learning Research Network, iLRN 2021, Eureka, CA. 1-7. DOI: https://doi.org/10.23919/iLRN52045.2021.9459314

2019

Lawson, S. Smith, R. R. “0 to 1 : An Infinite Space?” In Proceedings of Live => Coding Music;, ed. Luiz Velho, Vitor Rolla. Instituto Nacional de Matemática Pura e Aplicada, Rio de Janeiro:IMPA, 2019, 22-24. 

2018

Chang, B., Lawson, S., Ruiz, K., Si, M., Stewart, J., Bagiella, E., . . . Benn, E. (2018). 2515 Cure Quest: Teaching the complexities of drug discovery and development through an adventure game. Journal of Clinical and Translational Science, 2(S1), 53-53. doi:10.1017/cts.2018.202

2008

Isbister, K. Lawson, S. Ash, J. Nolan, C. Straus, R. “Wriggle! A Platform for Dynamic and Expressive Social-Emotional Play.” In ACM SIGCHI 2008 Workshop Proceedings, ed. Christian Peter, et al., 2008, 55-58. http://www.emotion-in-hci.net/chi08
/MeasuringAffect_CHI_08_Proceedings.pdf.